[in] text-to-3D runtime

Fire a prompt.
Land a hardened .glb.

Kiln is text-to-3D infrastructure: one prompt becomes a game-ready mesh — graded A–F, clean topology, drops straight into your engine. The studio is in open beta — free to start, no card; an API, SDK, MCP server, and x402 pay-per-call are on the roadmap.

live preview click to orbit
A Kiln-forged vermilion arched moat bridge — grade B, game-ready click to orbit live →
grade readout forging…
grade B· 3 mat· 5,356 tris· game-ready
01 the contract · what every forge returns

One prompt in. One graded GLB out.

No queue to babysit, no post-processing, no orientation roulette. You send a prompt and constraints; Kiln returns a binary GLB, graded A–F and game-ready — the same contract the studio runs on today, and the one the API will expose.

the contract
  • Clean topologyWatertight, low distinct-material meshes — no n-gons, no orphan verts, UVs intact.
  • Graded A–FEvery asset returns a grade on distinct-material count, with triangle and material counts — quality you can read at a glance.
  • Game-readyLow distinct-material count, A–F graded, drops into your engine clean — a binary GLB, nothing to convert.
a real forge · the asset
graded GLBkiln://asset/moat-bridge
Kiln-forged vermilion arched moat bridge — grade B, game-ready click to orbit live →
grade B
distinct materials3
triangles5,356
game-ready yes
the grade keys on distinct-material count — fewer materials, fewer draw calls, a happier GPU. lower is better.
A
≤ 1 material
B
≤ 3 materials
C
≤ 6 materials
D
≤ 10 materials
F
> 10 materials
02 output

Real output, not stock.

Every asset below was forged in Kiln — from a prompt, on primitives and CSG, then shaded by Kiln's own CPU renderer. Read the mono caption: name, grade, distinct-material count.

03 studio + community · live

The runtime has a hometown.

Kiln isn't just a runtime — it's a place. Everything you forge can land in Kiln City: a shared world you build in the browser, alongside everyone else forging in it. You compose on one side; it lands on the other.

compose · in-browser

Drop, paint, drive.

Place your assets, paint with palettes, compose whole asset packs in a district, then drive the vehicles you generated down streets other people built.

Forge Palettes Asset packs Drivable vehicles Compose-in-place Tag & remix
Enter Kiln City
render · the world
kiln-city · district 04 · 312 assets placed
04 worlds · built in the open

Not just assets — whole worlds.

Each of these is a complete scene, composed in the browser from dozens of Kiln-forged pieces. Orbit them, walk them, drive through them — then build your own alongside everyone else's.

05 on the roadmap

Built for agents and pipelines.

The studio runs on Kiln's own agent tools today. We're turning that surface into something your code and your agents can call directly — here's what's next, and where it stands.

REST APIprivate beta
TypeScript SDKrolling out
MCP serverrolling out
x402 pay-per-callrolling out
ship it

Stop sourcing 3D. Forge it.

The studio is in open beta — free to start. The API, SDK, MCP server, and x402 pay-per-call are rolling out through private beta. Built for your code, your agents, and the world you build together.

every forge·graded A–F·clean topology·game-ready